![]() I’ve played one too many games where you’re simply moving around environments to progress the story and you feel as if you’re fighting to get from one spot to the next due to clunky controls. ![]() For that, the development team at BlueTwelve Studio deserves praise. You’re never struggling in this game to do what you know you’re supposed to do. Things feel responsive when you’re given the option to jump or interact with objects in the world. Stray’s controls feel tight (as they should) while controlling the cat. In the course of my six hours playing through the story, I found that this seemingly minimalist premise and setup allowed for satisfying gameplay and great story beats, all without much dialogue. ![]() It’s your job to help our orange friend traverse the neon-lit streets of a city seemingly deserted to robots and victim to an infestation of bug-like creatures. Stray opens with a heartbreaking scene of the player’s cat getting separated from its herd of strays. Now arriving for the Xbox Series X, Stray tells a story that relies little on dialogue but packs quite the punch. ![]() In a post-apocalyptic world, what happens to the animals we love? In the case of one orange cat central to the game, the answer is that you transcend a stray’s life and solve mysteries about a world similar yet unrecognizable to our own. Launched initially as a PlayStation exclusive, Annapurna Interactive’s Stray took a simple premise and ran with it. ![]()
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