![]() ![]() Getting back to that style would at the very least grab the attention of long-time fans, although it might also risk alienating players who came into the series with Diablo 3 and know Blizzard primarily for newer, more family-friendly fare like Overwatch and Hearthstone. The first two Diablos were dark, and the sight and sound of the Butcher charging out of his chamber beneath the Tristram Cathedral still sets me on edge. That seems like a reasonable approach to me: The initial reaction against Diablo 3's famously colorful visual style was, I think, overblown but not entirely unfair. "They want to make gross, make it dark, anything that was considered cartoony in Diablo 3… Make what people were afraid of in Diablo 2, but modern." "There’s a lot of people who felt like Diablo 3 got away from what made Diablo Diablo in terms of art style and spell effects," one anonymous Blizzard employee told the site. ![]() ![]() Happily for Diablo fans who didn't care for D3's visual style, it will reportedly embrace the aesthetic of the first two games. Those who remained, including Diablo 3 director Josh Mosqueira, worked on the Hades project from 2014-2016 until it too was canned two sources said that in spite of all the effort that had been put into it, the game just wasn't coming together.Īfter that, the team went to work on two things: The Rise of the NecromancerDLC for Diablo 3, and yet another take on Diablo 4, this one codenamed Fenris, which Kotaku said is the version that's currently in development. Work on Hades began after Blizzard canceled a planned second expansion for Diablo 3, according to the report, which resulted in the breakup of most of the team that was making it. Codenamed Hades, the game was being developed as a hardcore dungeon crawler with an over-the-shoulder view instead of Diablo's traditional isometric perspective. An in-depth Kotaku report on the state of things at Blizzard, and in particular the next Diablo game, has revealed a few very interesting, if unconfirmed, surprises, including that the studio had been working on a version of Diablo 4 that was similar in many ways to Dark Souls. ![]()
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